During a presentation at PlayStation Experience South East Asia in Kuala Lumpur, Monster of the Deep: Final Fantasy XV Lead Designer Wan Hazmer gave extra info and showcased new photographs of the upcoming PlayStation VR unique.
First of all, Hazmer revealed that Malaysian Studio Streamline Studio helped with the sport, engaged on the UI and a few of its 3D Effects.
He then went on to elucidate that the consumer expertise is what made Final Fantasy XV nice. When they considered VR, the workforce needed gamers not solely to be immersed on the planet of Final Fantasy XV, however additionally they needed them to take part.
With PlayStation VR they needed gamers to work together with the surroundings, the reply they got here up with was fishing.
That stated, the sport is greater than only a fishing recreation.
The first cause for that’s the controls. In order to analysis on them, the workforce went fishing within the Yokohama Bay, and used the Kingslaive: Final Fantasy XV Character Supervisor Kazuaki Iwasawa as a advisor, since he’s a fishing professional who even creates his personal rods, and had his catches revealed on magazines.
You can see a video under.
Fishing additionally includes serenity and having fun with the surroundings. In the sport yow will discover parts of actual fishing just like the splashing of the fish on the floor, and extra cultural parts like displaying off the fishes you seize, and even take selfies with the fish.
Hamzer clarified that Monster of the Deep: Final Fantasy XV isn’t only a spin-off of Final Fantasy XV, however it’s an precise recreation in its personal proper. Every expertise the staff had of their journeys might be discovered within the recreation, in addition to ready for a number of hours to catch a fish.
Another essential level is that the controls are “solid, intuitive and stress-free.”
In the sport you don’t management Noctis, you truly play your self interacting with Noctis. You principally turn into the fifth member of the Final Fantasy XV bro band.
There are a number of play modes: story mode, free mode (with limitless free roam in every location) and mobhunts. Mobhunts allow you to earn cash to reinforce your fishing gear. There are extra modes than these, and they are going to be introduced at a later time.
The recreation tuns at good 60 FPS on PlayStation VR, and there are much more levels than simply the one which they’ve proven at E3. You may even stroll across the surroundings and look for the perfect fishing spots. There are even secret ones with higher fish.
Three new places have been showcased, and you’ll be able to see them under, together with the primary that was already revealed.
The recreation consists of boss fights, and three have been revealed in the present day. You can really feel big impacts if you attempt to fish them, and they really appear to be fish. Each is exclusive in the best way it performs.
For occasion one’s idea is its magnificence, whereas one other is definitely a demon. You don’t simply use a fishing rod, but in addition a crossbow to tranquillize the fish. Interestingly, not all fishes are literally swimming.
Hamzer inspired followers to not decide the sport by simply the trailer proven at E3, as a result of there’s far more to the sport.
Monster of the Deep: Final Fantasy XV will launch worldwide in September 2017. It’s not a DLC, and might be distributed as its personal recreation. It’ll launch solely on PS4 and PS4 Pro, with PlayStation VR required and PlayStation Move optionally available, however “highly recommended.”