Golem, a forthcoming PSVR title that’s been within the works since 2015, resurfaced in late 2017 at Sony’s PSX occasion after staying out of the highlight for a while. At the time the studio revealed that the sport would ship on March 13th (having been delayed as soon as prior). Now the studio has introduced one other delay as they put the ending touches on the PSVR unique.
Update (three/6/18): Just every week earlier than the sport’s beforehand delayed launch date of March 16th, Golem developer Highwire Games has announced that they’re delaying the launch of the game indefinitely, however say they “don’t expect the delay to be very long,” which suggests the sport will nonetheless safely land in 2018, optimistically nonetheless within the first half of the yr.
“There’s no single reason for the delay,” the studio shared on their weblog, “just a few small things that taken together make it the right thing for the game and for Highwire. We want to release a polished VR experience that we are proud of — there’s still some tuning and optimization to be done […]”
Highwire Games, an indie studio based by Bungie veterans, say they need to keep away from the kind of taxing development crunch they endured with the making of Bungie’s Halo 2 (2004). With in the present day’s poorly received launch of PSVR title Bravo Team, they’re in all probability feeling like they made the proper selection.
Original Article (12/10/17): Golem was first introduced method again in 2015, and after surfacing briefly in 2016, few concrete particulars have emerged from the studio since. Speaking with the official PlayStation Blog’s Sid Shuman at PSX this weekend, Highwire Games confirmed off some new Golem gameplay and talked about how improvement of the title has been coming alongside.
In footage proven in the course of the interview, we will see how the participant’s character, a bed-ridden teenager, discovers that they will use telepathy to regulate a doll within the room. The participant will discover and ultimately discover that they will additionally inhabit large stone statues referred to as golems. The means to leap into vessels of varied sizes makes for an fascinating strategy to play with scale (which is particularly impactful in VR); at one level we see the participant exploring by way of a crack within the floorboards, and later battling as a golem with an enormous sword.
We saw a similar demo last year, however the brand new footage exhibits extra polish and character improvement, and goes on to point out new enemies—spear throwing skeletons—environments, and fight.
The recreation’s fascinating management scheme, which includes leaning to maneuver, stays, nevertheless the builders say they’re elevated the extent of management by making the participant keep nonetheless (even whereas leaning) until the set off is pulled.
Golem is a PSVR unique which Highwire introduced will launch on March 13th. See replace above.