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Google Makes It Easier to Create Virtual Reality Videos | Virtual Reality

Google final week launched a brand new video format, VR180, developed with enter from its Daydream group.

The VR180 format, which shows what’s in entrance of the consumer solely, delivers good video high quality each on desktop PCs and cellular units.

While VR180 movies seem in 2D on desktops and cellular units, they seem in 3D VR when seen with Cardboard, Google’s Daydream headset or Sony’s PlayStation VR headset.

The VR180 Creative Process

Creators “don’t have to choose between making a 360 video and/or providing new content for their subscribers,” stated Google spokesperson Liz Markman.

“It’s easy for creators to start producing VR videos since they won’t have to change up their filming style or production techniques,” she informed TechNewsWorld. “There’s no need to think about what’s behind the camera.”

YouTube helps VR180, so it “works anywhere YouTube is,” Markman identified. VR180 additionally helps live-streaming movies.

Video creators can arrange and movie movies identical to they might with another digital camera. They can use their present gear, or eligible creators can apply to borrow a VR180-enabled digital camera from a
YouTube Space in sure cities, together with London, Paris and New York.

They quickly might be in a position to edit the movies utilizing acquainted instruments resembling Adobe Premiere Pro.

Content creation points apart, “VR headsets are still very intrusive and cumbersome,” noticed Trip Chowdhry, managing director for fairness analysis at Global Equities Research.

“The VR industry is still not ready to take off,” he advised TechNewsWorld.

Making VR Technology Less Expensive

Companies together with
Yi Technology, Lenovo and LG have dedicated to constructing cameras from the bottom up for VR180.

They can be as straightforward to use as point-and-shoot cameras and price about the identical, in accordance to Google’s Markman.

The cameras shall be obtainable this winter. They will goal shoppers and “will be tightly integrated into our services, like YouTube, so it’s easy to go from filming to uploading,” Markman identified.

Google will supply a VR180 certification for different producers.
Z Cam shall be one among its first companions.

Both the VR digital camera area and VR video content material are forecast to expertise “tremendous growth,” stated Sam Rosen, a vice chairman at ABI Research.

Each phase will hit almost US$7 billion by 2021, he advised TechNewsWorld.

Clever Use of Technology

VR180 halves the viewing angle so shoppers viewing movies on browsers and smartphones will see two 180-degree pictures of an object, one with every eye.

This “is more natural and pervasive from a camera technology standpoint,” ABI’s Rosen noticed.

Google is not the primary firm to supply this functionality, he stated. Lucid VR will ship this month, for instance.

However, based mostly on its analysis of early variations of the know-how, ABI has “found it failed to adequately handle some of the complexity with 3D video,” stated Rosen

It’s probably that Google will combine VR180 into wearables, together with sensible glasses, to compete with Snapchat, he steered.

Not Yet Ready for Prime Time

The VR180 format has purposes in numerous segments, reminiscent of demo movies in the actual property and artwork fields; as productiveness instruments for distant staff; and maybe gaming, as a part of a combined reality platform, stated Jim McGregor, principal analyst at Tirias Research.

The ease of improvement and use lets anybody create VR content material “with relatively inexpensive equipment,” he informed TechNewsWorld. “This is much better than offering a high-end solution that takes years for an OEM to develop a solution that’s offered at a high cost to consumers.”

That stated, “it’s interesting that we see these new video formats being adopted in alternative media spaces like social networking and YouTube videos, not traditional media,” McGregor famous. “This is possibly because the user base is still too small.”


Richard Adhikari has been an ECT News Network reporter since 2008. His areas of focus embrace cybersecurity, cellular applied sciences, CRM, databases, software program improvement, mainframe and mid-range computing, and software improvement. He has written and edited for quite a few publications, together with Information Week and Computerworld. He is the writer of two books on shopper/server know-how.
Email Richard.


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