At final month’s Reboot Develop convention in Croatia, Oculus inspired VR builders in attendance to launch their content material on each platform, and never as exclusives to at least one headset.
Matt Conte, Head of Development Engineering on the VR specialist, stated as a lot throughout his speak, as reported by GamesIndustry.biz. Talking about methods to attain the broadest viewers, he defined that the VR viewers was nonetheless small. “There’s not as many headsets out there as we thought there might be a couple of years ago,” Conte famous. “It’s rising, and it’s truly rising at a reasonably respectable tempo, however each determination that you simply make you have to be interested by: How does this get my title into probably the most customers’ palms as potential?
In the previous, Oculus has signed contracts with builders each massive and small to deliver games to its platforms solely, however do Conte’s feedback recommend the corporate’s stance on that matter has modified?
“We don’t want exclusivity,” he continued. “We want VR to thrive. But VR is a niche, and you don’t want to be a niche within a niche. Ship everywhere: Oculus, PlayStation VR, Steam, mobile, if you can. Do whatever you can to get as many eyes on it as possible.”
In the previous, Oculus acquired backlash for signing unique agreements with games like Giant Cop. The variety of unique titles the studio is pushing out is diminishing, although; final yr there was virtually one high-profile Rift-exclusive recreation launched each month, however to date this yr we’ve seen solely a handful of Oculus Studios-published experiences. Oculus’ Head of Content, Jason Rubin, final yr prompt that mum or dad firm Facebook won’t be within the content creation business forever.
That’s to not say they’re not nonetheless coming; unique games like Marvel Powers United VR and an untitled undertaking from Titanfall developer Respawn are a number of the largest VR games on the horizon proper now, and the corporate simply introduced Twisted Pixel’s Defector for a Rift-only launch. Add to that the handful of unique titles that simply launched on the newly-released Oculus Go and it’s clear Oculus continues to be doing lots of work with exclusives. But Conte’s speak doubtless addressed smaller, unbiased builders versus the bigger groups Oculus is at present working with. Does that imply we’ll see much less tasks of that scale?
Still E3 is arising, so we’d but have extra to listen to from Oculus on the unique entrance.
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