Here’s the way it breaks down: Oculus Rift counted for 47.31% of virtual reality headset utilization on Steam in February 2018, whereas HTC Vive got here in at 45.38%.
Two proportion factors is not an enormous distinction, nevertheless it’s noteworthy contemplating Rift has trailed behind Vive since the two launched in 2016. Last month, Oculus Rift utilization fell shy of HTC Vive by solely zero.9%, in accordance with Upload VR, indicating Rift was already on its option to overtaking Vive.
Steam’s month-to-month survey tracks the sorts of units and platforms its customers are on. It requires customers to opt-in, so it is in no method an entire illustration of the hardware being utilized by everybody on Steam. Not to say a justifiable share of Rift customers probably solely dive into VR by means of Oculus’ personal app.
The survey, then, doesn’t suggest Oculus Rift has bought greater than HTC Vive; neither Facebook, which owns Oculus, nor HTC have launched gross sales figures for the VR headsets. But it does shed some mild on utilization, and exhibits Oculus Rift could possibly be rising as the prime VR headset round.
It’s an in depth race, although, and all sides is taking a special technique. The Oculus Rift worth of $399 / £399 (round AU$640) is decrease than the HTC Vive worth of $599 / £599 (round AU$760), nevertheless HTC is not essentially trying to win on worth.
Instead, as we’re seeing with the introduction of the higher-end HTC Vive Pro, it seems to be to need to win over customers with superior hardware.
The desk is about for a decent battle between Oculus Rift and HTC Vive as 2018 rolls on. If it means upgraded hardware and decrease costs, then at the least shoppers will come out winners.