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This is What ‘Sprint Vector’ Looks Like Played by a Pro on PSVR


It was introduced earlier this week that Survios’ newest recreation, Sprint Vector, is coming to PlayStation VR in Q1 2018. I used to be initially apprehensive that PSVR’s restricted monitoring would hamper the sport’s completely superior ‘Fluid Locomotion’ system, however after watching one of many studio’s gifted devs exhibit his expertise, it appears just like the system can work nice on PSVR too.

I’ve not hidden my praise for Survios’ new Fluid Locomotion system, which allows high-speed, immersive motion throughout huge distances with out nausea. I’m satisfied that when Sprint Vector lastly hits the streets, we’re going to see a lot extra individuals working on this kind of motion in VR. So it’s nice to see that the distinctive locomotion system can work on PSVR too.

The proof, as they are saying, is within the pudding. After making an attempt Sprint Vector on PSVR for myself, I obtained to see considered one of Survios’ prime inner gamers present me how issues are actually finished, demonstrating a lot of high-flying shortcuts and scoring a time that blew mine away. It’s clear from his efficiency that the sport is being constructed with a excessive talent ceiling in thoughts, providing quicker paths for gamers who put the time into looking for out optimum routes.

Sprint Vector is due out for Vive, Rift, and PlayStation VR in Q1 2018, although it isn’t but clear if the PSVR model will supply cross-play with the Rift & Vive variations.


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